
SwebApps is a simple, inexpensive way to build, track and update a native mobile application for your business or organization.
SwebApps allows you to create an iPhone application online. Once your app is approved by Apple and available on iTunes, you can update your content in real time (at any time) via swebapps.com.
SwebApps are installed on iPhone OS devices and run natively. Many of the functions available through our platform provide a better user experience than websites accessed via mobile browsers. Our SwebApps platform also relies on a content management system (CMS) that we’ve built and will maintain, leaving you without the technical hassle of maintaining your own mobile website.
A mobile app can provide a powerful connection between your buisness or organization and your clients, supporters, or audience. A mobile app extends the reach of your brand via a platform that is accessible to users wherever they are. For more tips on using an iPhone app for your business, see our e-book.
The SwebApps platform is currently iPhone OS only. That means that apps built through SwebApps work on iPhones, iPod Touch devices and iPads. Certain functions on the apps built through SwebApps require an internet or mobile data connection.
We plan to expand the current SwebApps platform to Android by late October 2010. iPhone apps built through SwebApps function on the iPad, displaying in their native size (see [example]). We are considering offering iPad-native apps through SwebApps in the future. At this time, we do not have plans to expand SwebApps to Blackberry, Windows Phone, or other mobile platforms. If you are interested in developing an app specific to one of these platforms, please contact us for a custom estimate.
Many of our apps are available for free download on the iTunes store. Keep in mind that the SwebApps platform is flexible: users upload or select their own background image, button images, and content. For sample screen shots of each feature. check out our features tour. For more examples of how our clients are using the SwebApps platform, check out our e-book.
Apple’s criteria for approval constantly evolve. In general, Apple approves of apps that use in-app features to create a more immersive user experience than websites as viewed from the iPhone. The best guide to Apple’s iPhone app policies is its iPhone Human Interface Guidelines.
We cannot guarantee that Apple will approve your app, just as we cannot be certain (assuming your content is intact and accessible) that they will reject it. (View our refund policy for rejected apps here). There are, however, a few things that our development team looks for as “red flags” in the testing process prior to submitting to Apple. These include:
To help increase your chances of Apple approval, we recommend:
View information on our refund policy here.
Building your app with SwebApps is quite simple. First, select a background image from our library or upload your own. Next, pick 6 or 8 buttons for your app and select a function for each button from our library of functions:
See our Features Tour for descriptions and screen shots of each feature
*Denotes advanced iPhone functions
After you’ve designed your app, you’ll have the opportunity to change each button’s function, image, or title if you’d like it to differ from our defaults. Finally, once you’re done customizing, simply upload your content, complete the app info (title, description, keywords, logo, etc.) and then submit. It’s that easy.
If you add AppTracker to your application for a $10 monthly fee, you’ll have access to analytic information such as the number of app downloads and button usage within your app.
SwebApps allows you to easily update your content in real time. Log in to your account through our online CMS to change background and button design images or to edit, delete and add content.
The Client Sign Up feature (a free add-on) allows you to request your client’s email address and phone number when they launch your app. You can view the email addresses and phone numbers you’ve received via our online CMS system and download the results as an excel file for future reference.
Yes, you can upload your own images for use as button icons and backgrounds. Background images must be 320 (width) x 460 (height) pixels in PNG format. Button images must be 100 (width) x 80 (height) pixels in PNG format.
Apple’s review process requires that apps be fully-featured (i.e., no “coming soon” messages or obviously missing content) and loaded with a robust amount of content when they are reviewed. Add as much relevant content as you can before submitting your app via SwebApps.
Within 3 business days of receiving payment for your submitted app, we will build and test your app. During this time, we will contact you with any concerns. Once all concerns are addressed, we will submit the app to Apple. Apple then takes anywhere from 1-3 weeks to review your app. Once Apple approves the app, it becomes available for download via the App Store within 24 hours.
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For our SwebApps Basic package, we charge a one-time, flat development fee of $399 and then $29 per month for hosting. We’ll submit your app to Apple for review and distribution through the iTunes app store.
If you’re interested in uploading your SwebApp under your own Apple developer account, we’ll release the necessary files to you for an additional $500 fee and you’ll then be responsible for making arrangements for distributing your app directly with Apple.
For additional pricing information, please see our pricing page.
The functionalities available through our SwebApps Basic and SwebApps Pro platforms are identical. SwebApps Pro apps feature custom design elements developed by our in-house designers based on your brand and feedback. These custom elements include:
For pricing information and examples of SwebApps Pro apps, please see our pricing page.
If you're interested in adding a feature not currently available through SwebApps, we can often provide a cost and time estimate to develop the feature as a custom SwebApps button. In many cases, however, adding custom features requires developing an entirely custom app. For quotes and custom feature inquiries please contact us directly.
If you wish to charge for an app created via the SwebApps platform, you’ll need to create a developer account through Apple. For a $500 fee (in addition to your development fee), we’ll release the files you need to upload to Apple and provide guidance for submitting to the iTunes store. Once your app is available in the iTunes store, any revenues from sales of your app will be split between you and Apple without any involvement from SwebApps.
Currently, a $29 monthly flat-rate hosting fee is applied to every application. A 10% discount is offered to those who pay for an entire year of hosting in advance. Please note that once SwebApps moves out of beta we plan to offer affordable tiered hosting packages.
$10/month. No contract required—add or cancel at any time.
Yes, all non-profit organizations may build an app for FREE! Please note that while we waive our SwebApps Basic $399 development fee, you’ll still be charged the monthly hosting fee (6 month minimum commitment). Limit one free app per organization.
We require that any organization requesting the non-profit discount prove their non-profit status. For US non-profits, we verify based on Tax ID number. For international organizations, please send documentation verifying your non-profit status to support@swebapps.com. We will verify and approve international non-profits on a case-by-case basis.
All apps built through the SwebApps platform rely upon media and data stored on cloud servers. Hosting on cloud servers allows our apps to be updated in real time, without re-submitting updates to Apple and requiring users to download an update. With our approach, you can be confident that your users will always see the most up-to-date content every time they launch your app. Hosting app files in the cloud also allows you to change background and button designs without submitting an update to Apple.
No. Apps developed through the SwebApps platform are built to interface with our content management system (CMS) and cloud servers to ensure that up-to-date content is available to your users. For that reason, we require use of our hosting.
Once your app is live in the iTunes store, you can make as many changes to the content or design as you want at no cost through our online CMS system. If you would like to change the function of any of your app’s buttons (changing a website button to a photo gallery button, for example), that requires partially re-developing your app and submitting the update to Apple. Because of the development time required for that type of change, we charge a $100 fee for any changes to button functions.
All IPhone apps built through the SwebApps platform must be approved by Apple before appearing in the iTunes app store. SwebApps does not and cannot guarantee that Apple will approve your app. However:
We support all video formats listed in Apple’s official guidelines:
H.264 video, up to 1.5 Mbps, 640 by 480 pixels, 30 frames per second, Low-Complexity version of the H.264 Baseline Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; H.264 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Baseline Profile up to Level 3.0 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats.
Video files must be under 10 MB; files streamed within the app (such as video RSS feeds) must be no longer than 10 minutes in length.
Please note: the SwebApps video gallery is compatible with iPhone OS 3.2 and above.
We support the following audio formats: AAC, Protected AAC, MP3, MP3 VBR, Audible (formats 2, 3, and 4), Apple Lossless, AIFF, and WAV.
Audio files must be under 10 MB.
Image uploads are restricted to .PNG files. Image dimensions must be no larger than 310(width) x 390(height) pixels. Each image file must be under 1 MB. The iPhone screen resolution is 72 pixels per inch.
We support live mp3 streaming. For information on audio streams, please refer to Apple's HTTP Live Streaming Protocol.
We support the RSS feed associated with podcasts. We recommend using FeedBurner to create podcast RSS feeds.
All URLs must be fully qualified (include http://).
We currently support RSS 0.92, RSS 2.0, and Atom feeds. Our system parses the RSS feed title and description (or content=encoded) tags.We recommend using FeedBurner to create RSS feeds.
Must have a minimum of 10 digits (example: 1 + area code + seven digit number) and may include the use of a leading '+' character.
We recommend the use of a Facebook Fan Page in conjunction with Facebook User Names. For more information, visit Facebook.com/username.
100 (width) x 80 (height) pixels in PNG format. Note: You may use transparency in your button image in order to create non-rectangular images or the impression of an aspect ratio which differs from the standard.
320 (width) x 460 pixels (height) in PNG format
Note: You may use transparency in your background image that will allow the background color to shine through.
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